#include "Background.h"

Background :: Background(int x, int y, SDL_Surface* bg)
{
	box.x = x;
	box.y = y;
	this->bg = bg;
	box.w = this->bg->w;
	box.h = this->bg->h;
}

SDL_Rect* Background :: getBox()
{
	return &box;
}

SDL_Surface* Background :: getBg()
{
	return bg;
}